root/applications/pmsm/CMakeLists.txt @ 570

Revision 357, 0.6 kB (checked in by mido, 15 years ago)

mnoho zmen:
1) presun FindXXX modulu do \system
2) zalozeni dokumentace \doc\local\library_structure.dox
3) presun obsahu \tests\UI primo do \tests
4) namisto \INSTALL zalozen \install.html, je to vhodnejsi pro uzivatele WINDOWS, a snad i obecne
5) snaha o predelani veskerych UI podle nove koncepce, soubory pmsm_ui.h, arx_ui.h, KF_ui.h, libDS_ui.h, libEF_ui.h a loggers_ui.h ponechavam
jen zdokumentacnich duvodu, nic by na nich jiz nemelo zaviset, a po zkontrolovani spravnosti provedenych uprav by mely byt smazany
6) predelani estimatoru tak, aby fungoval s novym UI konceptem
7) vytazeni tridy bdmroot do samostatneho souboru \bdm\bdmroot.h
8) pridana dokumentace pro zacleneni programu ASTYLE do Visual studia, ASTYLE pridan do instalacniho balicku pro Windows

  • Property svn:eol-style set to native
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1# Make sure the compiler can find include files from our Bdm library.
2include_directories (${BDM_SOURCE_DIR}/bdm)
3
4# Make sure the linker can find the bdm library once it is built.
5link_directories (${BDM_BINARY_DIR}/bdm)
6
7# no simulator needed...
8EXEC(testbidiff)
9
10
11###STUFF with SIMULATOR
12
13## Build simulator
14add_subdirectory (simulator_zdenek)
15#add_subdirectory (simulator_zdenek/ekf_example)
16
17## Use it
18include_directories (./simulator_zdenek)
19link_directories (./simulator_zdenek)
20#link_directories (./simulator_zdenek/ekf_example)
21
22EXEC (pmsm_estim pmsmsim)
23#EXEC (sim pmsmsim)
24#EXEC (sim_var pmsmsim)
25
26add_subdirectory (TR2245)
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