root/library/bdm/base/user_info.h @ 927

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1/*!
2  \file
3  \brief UI (user info) class for loading/saving objects from/to configuration files.
4  It is designed with use of libconfig C/C++ Configuration File Library
5  \ref ui
6  \author Vaclav Smidl.
7
8  -----------------------------------
9  BDM++ - C++ library for Bayesian Decision Making under Uncertainty
10
11  Using IT++ for numerical operations
12  -----------------------------------
13*/
14
15#ifndef USER_INFO_H
16#define USER_INFO_H
17
18#include <stdio.h>
19#include <string>
20#include <typeinfo>
21#include <map>
22#include <stdexcept>
23
24#include "../bdmroot.h"
25#include "../shared_ptr.h"
26#include "itpp/itbase.h"
27
28using std::string;
29using namespace std;
30using namespace libconfig;
31
32namespace bdm {
33
34//! Generic exception for reporting configuration errors
35//!
36//!  \ref ui
37class UIException : public std::exception {
38private:
39        //! Error message
40        const string message;
41
42public:
43        /*!
44          \brief The constructor
45          \param message the reason for throwing the exception. Should be a complete English sentence (or a couple sentences), starting with "UIException: ".
46        */
47        UIException ( const string &message ) :
48                        message ( message ) {
49        }
50
51        //! Overriden method for reporting the error message
52        virtual const char* what() const throw() {
53                return message.c_str();
54        }
55
56        ~UIException() throw() {};
57
58protected:
59        /*!
60          Formats error messages for derived classes, which use a
61          Setting path in addition to the message.
62        */
63        static string format_message ( const string &reason, const string &path );
64};
65
66//! Exception for reporting configuration errors related to some concrete Setting path
67//!
68//!  \ref ui
69class UISettingException : public UIException {
70public:
71        //! Use this constructor when you can pass the problematical Setting as a parameter
72        UISettingException ( const string &message, const Setting &element ) :
73                        UIException ( format_message ( message, string ( element.getPath() ) ) ) {
74        }
75
76        //! This constructor is for other occasions, when only path of problematical Setting is known
77        UISettingException ( const string &message, const string &path ) :
78                        UIException ( format_message ( message, path ) ) {
79        }
80
81        ~UISettingException() throw() {};
82};
83
84//! Exception for reporting configuration errors in the "class" attribute
85//!
86//!  \ref ui
87class UIClassException : public UIException {
88public:
89        //! Use this constructor when you can pass the problematical Setting as a parameter
90        UIClassException ( const string &message, const Setting &element ) :
91                        UIException ( format_message ( message, string ( element.getPath() ) ) ) {
92        }
93
94        //! This constructor is for other occasions, when only path of problematical Setting is known
95        UIClassException ( const string &message, const string &path ) :
96                        UIException ( format_message ( message, path ) ) {
97        }
98
99        ~UIClassException() throw() {};
100};
101
102/*!
103@brief This class serves to load and/or save user-infos into/from
104configuration files stored on a hard-disk.
105
106Firstly, save some user-infos into the new UIFile instance. Then,
107call the save method with a filename as its only argument:
108
109\code
110        CAudi audi;
111        UIFile file;
112        UI::save( audi, file, "TT");
113        file.save("cars.cfg");
114\endcode
115
116In the other way round, when loading object from a configuration file,
117the appropriate code looks like this:
118
119\code
120        UIFile file("cars.cfg");
121        CAudi *audi = UI::build<CAudi>(file,"TT");
122\endcode
123
124\ref ui
125*/
126class UIFile : public Config {
127public:
128        //! Create empty file instance prepared to store Settings
129        UIFile();
130
131        //! Creates instance and fills it from the configuration file file_name
132        UIFile ( const string &file_name );
133
134        //! Save all the stored Settings into the configuration file file_name
135        void save ( const string &file_name );
136
137        //! This operator allows the ability of substituting Setting parameter by UIFile instance
138        operator Setting&();
139};
140
141/*!
142@brief This class serves to expand links used within configuration files.
143
144Value of any type but string can be linked to some other value of the same type
145defined elsewhere in the current configuration file or even in some different
146configuration file.
147
148Link have three parts, \<name\> : \<path\> \<\@filename\>. Field \<name\> contains the
149name of the new setting, \<path\> is the relative path to the referenced setting, which
150has to be taken from the %root Setting element. The last part \<\@filename\> is optional,
151it contains filename in the case the link should refer to a variable stored in a different
152file. From the previous part \<path\>, it has to be separated by '@'.
153
154\code
155    ...
156        jardovo :
157        {
158          class = "Car";
159          year = 1992;
160          manufacturer = "liaz";
161          kilometers = 1555000;
162        };
163        ondrejovo :
164        {
165          class = "Bike";
166          year = 1996;
167          manufacturer = "author";
168          electricLights = true;
169          matr = ( 2, 2, [ 1.0, 0.0, 0.0, 1.0 ] );
170        };
171
172        #this is the example of local link to another mean of transport
173        elisky = "jardovo";
174
175        ...
176
177        # And this link is external link pointing to the file "other_cars.cfg" stored in the
178        # same directory. In that file, it refers to the local Setting "magic_cars.skubankovo".
179        kati = "magic_cars.skubankovo@other_cars.cfg";
180
181    ...
182\endcode
183
184When you want to expand a possible linked setting "element" within your code, it has to be treated this way:
185
186\code
187        ...
188
189        const SettingResolver link( element );
190
191        ...
192
193        int len = link.result.getLength();
194
195        ...
196\endcode
197
198The whole point is that a resolved link (class member #result, i.e., "link.result" in the previous example) could point
199into a different configuration file. In that case there has to be an UIFile instance managing reading from this
200file. As the libconfig::Config deletes all its Settings when dealocated, UIFile must not be dealocated until all
201the necessary operation on the linked Setting are finished (otherwise, the link #result would be invalid just after
202the UIFile dealocation). And that is exactly the mechanism implemented within SettingResolver class. It assures,
203that the #result Setting reference is valid within the scope of SettingResolver instance.
204
205\ref ui
206 */
207class SettingResolver : root {
208private:
209        //! If necessary, this pointer stores an addres of an opened UIFile, else it equals NULL
210        UIFile *file;
211
212        //! This method initialize #result reference, i.e., it executes the main code of SettingResolver class
213        //!
214        //! This code could be also located directly in constructor. The only reason why we made this
215        //! method is the keyword 'const' within the declaration of #result reference . Such a reference
216        //! have to be intialized before any other constructor command, exactly in the way it is implemented now.
217        const Setting &initialize_reference ( UIFile* &file, const Setting &potential_link );
218
219public:
220        //! Reference to a resolved link or to the original Setting in the case it does not contain a link
221        const Setting &result;
222
223        //! If potential_link contains a link to some other setting, it is resolved here. Anyway, the Setting reference #result is prepared for use.
224        SettingResolver ( const Setting &potential_link );
225
226        //! An opened UIFile file is closed here if necessary.
227        ~SettingResolver();
228};
229
230/*!
231@brief UI is an abstract class which collects all the auxiliary functions useful to prepare some concrete
232user-infos.
233
234See static methods 'build', 'get' and 'save'. Writing user-infos with these methods is rather simple. The
235rest of this class is intended for internal purposes only. Its meaning is to allow pointers to its templated
236descendant ParticularUI<T>.
237
238\ref ui
239*/
240class UI {
241private:
242        //! Class with state shared across all its instances ("monostate"), encapsulating two maps, one mapping names to UI instances and the other mapping type_infos to class names
243        //!
244        //! The key property of this class is that it initializes the internal maps on global init,
245        //! before the instance is used for a first time. Therefore, we do not have to care about initialization
246        //! during a call of UIREGISTER macro operating with both these mappings.
247        class MappedUI {
248        private:
249                //! Type definition of mapping which transforms class names to the related UI instances
250                typedef map< const string, const UI* const > StringToUIMap;
251
252                //! Type definition of mapping which transforms RTTI type_infos to the related class names
253                typedef map< const type_info * const, const string > TypeInfoToStringMap;
254
255                //! Immediately initialized instance of type StringToUIMap
256                static StringToUIMap& mapped_strings();
257
258                //! Immediately initialized instance of type TypeInfoToStringMap
259                static TypeInfoToStringMap& mapped_type_infos();
260
261                //! Method for reporting a error when an attempt to operate with an unregistered class occures
262                static void unregistered_class_error ( const string &unregistered_class_name );
263
264        public:
265                //! Add a pair key-userinfo into the internal map
266                static void add_class ( const string &class_name, const type_info * const class_type_info, const UI* const ui );
267
268                //! Search for an userinfo related to the passed class name within the internal map
269                static const UI& retrieve_ui ( const string &class_name );
270
271                //! Search for an class name related to the passed type_info within the internal map
272                static const string& retrieve_class_name ( const type_info* const class_type_info );
273        };
274
275        //! Function assertting that the setting element is of the SettingType type
276        static void assert_type ( const Setting &element, Setting::Type type );
277
278        /*!
279          \brief Method constructing a configured instance
280
281          The returned pointer must be allocated using operator new
282          (it's deleted at the end of its life cycle). The method is
283          implemented in descendant class ParticularUI<T>, which knows
284          the correct type T.
285        */
286        virtual root* new_instance() const = 0;
287
288        //! Method switching from the \a element to its child Setting according the passed \a index, it also does all the necessary error-checking
289        static const Setting& to_child_setting ( const Setting &element, const int index );
290
291        //! Method switching from the \a element to its child Setting according the passed \a name, it also does all the necessary error-checking
292        static const Setting& to_child_setting ( const Setting &element, const string &name );
293
294        //! This method converts a Setting into a matrix
295        static void from_setting ( mat& matrix, const Setting &element );
296        //! This method converts a Setting into an integer vector
297        static void from_setting ( ivec &vector, const Setting &element );
298        //! This method converts a Setting into a string
299        static void from_setting ( string &str, const Setting &element );
300        //! This method converts a Setting into a real vector
301        static void from_setting ( vec &vector, const Setting &element );
302        //! This method converts a Setting into a integer scalar
303        static void from_setting ( int &integer, const Setting &element );
304        //! This method converts a Setting into a real scalar   
305        static void from_setting ( double &real, const Setting &element );
306        //! This method converts a Setting into a log_level variant and initialize options properly
307        static void from_setting ( log_level_base &log_level, const Setting &element );
308
309        //! This method converts a Setting into a class T descendant
310        template<class T> static void from_setting ( T* &instance, const Setting &element ) {
311                const SettingResolver link ( element );
312                assert_type( link.result, Setting::TypeGroup );
313
314                // we get a value stored in the "class" attribute
315                string class_name;
316                if ( !link.result.lookupValue ( "class", class_name ) )
317                        throw UIClassException ( "UIException: the obligatory \"class\" identifier is missing.", link.result );
318
319                // then we find a user-info related to this type
320                const UI& related_UI = MappedUI::retrieve_ui ( class_name );
321
322                root *typeless_instance = related_UI.new_instance();
323                bdm_assert ( typeless_instance, "UI::new_instance failed" );
324
325                instance = dynamic_cast<T*> ( typeless_instance );
326                if ( !instance ) {
327                        delete typeless_instance;
328                        throw UIClassException ( "UIException: class " + class_name + " is not a descendant of the desired output class. Try to call the UI::build<T> function with a different type parameter.", link.result );
329                }
330
331                try {
332                        instance->from_setting ( link.result );
333                } catch ( SettingException &sttng_xcptn ) {
334                        delete instance;
335                        instance = 0;
336                        string msg = "UIException: method ";
337                        msg += class_name;
338                        msg += ".from_setting(Setting&) has thrown a SettingException.";
339                        throw UISettingException ( msg, sttng_xcptn.getPath() );
340                } catch ( std::runtime_error &e ) {
341                        delete instance;
342                        instance = 0;
343                        string msg = "UIException: method ";
344                        msg += class_name;
345                        msg += " says: ";
346                        msg += e.what();
347                        throw UISettingException ( msg, link.result );
348                } catch ( ... ) {
349                        delete instance;
350                        instance = 0;
351                        throw;
352                }
353
354                // validate the new instance
355                instance->validate();
356        }
357
358        //! This method converts a Setting into a descendant of class
359        //! T, wrapped in an instance of bdm::shared_ptr<T> .
360        template<class T>
361        static void from_setting ( bdm::shared_ptr<T> &instance, const Setting &element ) {
362                T *tmp_inst = 0;
363                from_setting ( tmp_inst, element );
364                bdm_assert ( tmp_inst, "UI::from_setting failed" );
365                instance = tmp_inst;
366        }
367
368        //! This methods converts a Setting into a new templated array of type Array<T>
369        template<class T> static void from_setting ( Array<T> &array_to_load, const Setting &element ) {
370                const SettingResolver link ( element );
371
372                assert_type ( link.result, Setting::TypeList );
373
374
375                int len = link.result.getLength();
376                array_to_load.set_length ( len );
377                if ( len == 0 ) return;
378
379                for ( int i = 0; i < len; i++ )
380                        from_setting ( array_to_load ( i ), link.result[i] );
381        }
382/*
383        //! This is dummy version of the from_setting method for other, unsupported types. It just throws an exception.
384        //!
385        //! At the moment, this is the only way how to compile the library without obtaining the compiler error c2665.
386        //! The exception can help to find the place where the template is misused and also to correct it.
387        template<class T> static void from_setting ( T &variable_to_load, const Setting &element ) {
388                std::string msg = "UIException: from_setting is not implemented for type ";
389                try{
390                        variable_to_load.from_setting(element);
391                } catch (...){
392                        msg += typeid ( T ).name();
393                        msg += '.';
394                        throw UISettingException ( msg, element );
395                }
396        }
397*/
398
399protected:
400        //! Constructor for internal use only, see \sa ParticularUI<T>
401        UI ( const string& class_name, const type_info * const class_type_info ) {
402                MappedUI::add_class ( class_name, class_type_info, this );
403        }
404
405public:
406
407        //! Enum type used to determine whether the data for concrete Settingis is compulsory or optional
408        enum SettingPresence { optional, compulsory } ;
409
410        //! \name Initialization of classes
411        //!@{
412        //! The type T has to be a #bdm::root descendant class
413
414        //! The new instance of type T* is constructed and initialized with values stored in the Setting element[name]
415        //!
416        //! If there is not any sub-element named #name and settingPresence is #optional, an empty bdm::shared_ptr<T> is returned. When settingPresence is #compulsory, the returned bdm::shared_ptr<T> is never empty (an exception is thrown when the object isn't found).
417        template<class T>
418        static bdm::shared_ptr<T> build ( const Setting &element, const string &name, SettingPresence settingPresence = optional ) {
419                if ( !element.exists ( name ) ) {
420                        if ( settingPresence == optional )
421                                return bdm::shared_ptr<T>();
422                        else
423                                throw UISettingException ( "UIException: the compulsory Setting named \"" + name + "\" is missing.", element );
424                }
425
426                bdm::shared_ptr<T> instance;
427                from_setting<T> ( instance, to_child_setting ( element, name ) );
428                return instance;
429        }
430
431        //! The new instance of type T* is constructed and initialized with values stored in the Setting element[index]
432        //!
433        //! If there is not any sub-element indexed by #index, and settingPresence is #optional, an empty bdm::shared_ptr<T> is returned. When settingPresence is #compulsory, the returned bdm::shared_ptr<T> is never empty (an exception is thrown when the object isn't found).
434        template<class T>
435        static bdm::shared_ptr<T> build ( const Setting &element, const int index, SettingPresence settingPresence = optional ) {
436                if ( element.getLength() <= index ) {
437                        if ( settingPresence == optional )
438                                return bdm::shared_ptr<T>();
439                        else {
440                                stringstream stream;
441                                stream << index;
442                                throw UISettingException ( "UIException: the compulsory Setting with the index " + stream.str() + " is missing.", element );
443                        }
444                }
445
446                bdm::shared_ptr<T> instance;
447                from_setting<T> ( instance, to_child_setting ( element, index ) );
448                return instance;
449        }
450
451//! The new instance of type T* is constructed and initialized with values stored in the given Setting
452//!
453//! Handy in mex files. Use with care.
454        template<class T>
455        static bdm::shared_ptr<T> build ( const Setting &element, SettingPresence settingPresence = optional ) {
456                bdm::shared_ptr<T> instance;
457                from_setting<T> ( instance,  element );
458                return instance;
459        }
460
461        //!@}
462
463        //! \name Initialization of structures
464        //!@{
465        //! The type T has to be int, double, string, vec, ivec or mat.
466
467        //! The existing instance of type T is initialized with values stored in the Setting element[name]
468        //! If there is not any sub-element named #name, this method returns false.
469        template<class T> static bool get ( T &instance, const Setting &element, const string &name, SettingPresence settingPresence = optional ) {
470                if ( !element.exists ( name ) ) {
471                        if ( settingPresence == optional )
472                                return false;
473                        else
474                                throw UISettingException ( "UIException: the compulsory Setting named \"" + name + "\" is missing.", element );
475                }
476
477                from_setting ( instance, to_child_setting ( element, name ) );
478                return true;
479        }
480
481        //! The existing instance of type T is initialized with values stored in the Setting element[index]
482        //! If there is not any sub-element indexed by #index, this method returns false.
483        template<class T> static bool get ( T &instance, const Setting &element, const int index, SettingPresence settingPresence = optional ) {
484                if ( element.getLength() <= index ) {
485                        if ( settingPresence == optional )
486                                return false;
487                        else {
488                                stringstream stream;
489                                stream << "UIException: the compulsory Setting with the index " << index << " is missing.";
490                                stream << index;
491                                throw UISettingException ( stream.str(), element );
492                        }
493                }
494
495                from_setting ( instance, to_child_setting ( element, index ) );
496                return true;
497        }
498
499        //! The existing instance of type T is initialized with values stored in the Setting element directly
500        template<class T> static bool get ( T &instance, const Setting &element ) {
501                from_setting ( instance, element );
502                return true;
503        }
504        //!@}
505
506        //! \name Initialization of arrays Array<T>
507        //!@{
508        //! The type T has to be int, double, string, vec, ivec or mat, or pointer to any root descendant.
509
510        //! The existing array of type T is initialized with values stored in the Setting element[name]
511        //! If there is not any sub-element named #name, this method returns false.
512        template<class T> static bool get ( Array<T> &array_to_load, const Setting &element, const string &name, SettingPresence settingPresence = optional ) {
513                if ( !element.exists ( name ) ) {
514                        if ( settingPresence == optional )
515                                return false;
516                        else
517                                throw UISettingException ( "UIException: the compulsory Setting named \"" + name + "\" is missing.", element );
518                }
519
520                from_setting ( array_to_load, to_child_setting ( element, name ) );
521                return true;
522        }
523
524        //! The existing array of type T is initialized with values stored in the Setting element[index]
525        //! If there is not any sub-element indexed by #index, this method returns false.
526        template<class T> static bool get ( Array<T> &array_to_load, const Setting &element, const int index, SettingPresence settingPresence = optional ) {
527                if ( element.getLength() <= index ) {
528                        if ( settingPresence == optional )
529                                return bdm::shared_ptr<T>();
530                        else {
531                                stringstream stream;
532                                stream << index;
533                                throw UISettingException ( "UIException: the compulsory Setting with the index " + stream.str() + " is missing.", element );
534                        }
535                }
536
537                from_setting ( array_to_load, to_child_setting ( element, index ) );
538                return true;
539        }
540
541        //! The existing array of type T is initialized with values stored in the Setting element
542        template<class T> static bool get ( Array<T> &array_to_load, const Setting &element ) {
543                from_setting ( array_to_load, element );
544                return true;
545        }
546        //!@}
547
548        //! \name Serialization of objects and structures into a new Setting
549        //!@{
550        //! The new child Setting can be accessed either by its name - if some name is passed as a parameter -
551        //! or by its integer index. In that case, the new element is added at the very end of the current list of child Settings.
552
553        //! A root descendant instance is stored in the new child Setting appended to the passed element
554        template< class T> static void save ( const T * const instance, Setting &element, const string &name = "" ) {
555                Setting &set = ( name == "" ) ?  (element.getType()==Setting::TypeArray || element.getType()==Setting::TypeList) ? element.add ( Setting::TypeGroup ) : element
556                               : element.add ( name, Setting::TypeGroup );
557
558                const string &class_name = MappedUI::retrieve_class_name ( &typeid ( *instance ) );
559
560                // add attribute "class"
561                Setting &type = set.add ( "class", Setting::TypeString );
562                type = class_name;
563
564                try {
565                        instance->to_setting ( set );
566                } catch ( SettingException &sttng_xcptn ) {
567                        string msg = "UIException: method ";
568                        msg += class_name;
569                        msg += ".to_setting(Setting&) has thrown a SettingException.";
570                        throw UISettingException ( msg, sttng_xcptn.getPath() );
571                }
572        }
573
574        template< class T> static void save ( const bdm::shared_ptr<T> &instance, Setting &element, const string &name = "" ) {
575                save<T> ( instance.get(), element, name );
576        }
577
578        //! An Array<T> instance is stored in the new child Setting appended to the passed element
579        template<class T> static void save ( const Array<T> &array_to_save, Setting &element, const string &name = "" ) {
580                assert_type ( element, Setting::TypeGroup );
581                Setting &list = ( name == "" ) ? element.add ( Setting::TypeList )
582                                : element.add ( name, Setting::TypeList );
583                for ( int i = 0; i < array_to_save.length(); i++ )
584                        save ( array_to_save ( i ), list );
585        }
586
587        //! A matrix(of type mat) is stored in the new child Setting appended to the passed element
588        static void save ( const mat &matrix, Setting &element, const string &name = "" );
589
590        //! An integer vector (of type ivec) is stored in the new child Setting appended to the passed element
591        static void save ( const ivec &vec, Setting &element, const string &name = "" );
592
593        //! A double vector (of type vec) is stored in the new child Setting appended to the passed element
594        static void save ( const vec &vector, Setting &element, const string &name = "" );
595
596        //! A string is stored in the new child Setting appended to the passed element
597        static void save ( const string &str, Setting &element, const string &name = "" );
598
599        //! An integer is stored in the new child Setting appended to the passed element
600        static void save ( const int &integer, Setting &element, const string &name = "" );
601
602        //! A double is stored in the new child Setting appended to the passed element
603        static void save ( const double &real, Setting &element, const string &name = "" );
604
605// The only difference from classical UserInfo approach to log_level_template is the fact
606        // that the actual UI element related to log_level_template could possibly exists yet. In this case,
607        // we do not want to throw an exception like in the case of any other type being loaded
608        // from Setting. We rather fill the current log_level into this existig element. This way, it is
609        // possible that more instances of log_level_template class (templated with different classes)
610        // can be stored in only one line in a configuration file
611        static void save ( const log_level_base &log_level, Setting &element, const string &name = "log_level"  );
612
613        //!@}
614
615        //! for future use
616        virtual ~UI() {}
617};
618
619
620//! The only UI descendant class which is not intended for direct use. It should be accessed within the UIREGISTER macro only.
621//! \ref ui
622template<typename T> class ParticularUI : private UI {
623public:
624        //! Constructor used by the UIREGISTER macro.
625        ParticularUI<T> ( const string &class_name ) : UI ( class_name, &typeid ( T ) ) {};
626
627        //! A method returning a brand new instance of class T, this method is the reason why there have to be a parameterless constructor in class T
628        root* new_instance() const {
629                return new T();
630        }
631};
632
633}
634
635/*!
636  \def UIREGISTER(class_name)
637  \brief Macro for registration of class into map of user-infos, registered class is scriptable using UI static methods
638
639  Argument \a class_name has to be a descendant of root class and also to have a default constructor.
640  This macro should be used in header file, immediately after a class declaration.
641
642  \ref ui
643*/
644#ifndef BDMLIB
645#define UIREGISTER(class_name) static bdm::ParticularUI<class_name> UI##class_name(#class_name)
646#else
647#define UIREGISTER(class_name)
648#endif
649
650//! Instrumental macro for UIREGISTER2
651#define QUOTEME(x) #x
652
653/*!
654  \def UIREGISTER2(class_name,template_name)
655  \brief Variant of UIREGISTER for templated classes
656
657  Technical meann of registering UIREGISTER(class_name<template_name>).
658
659  \ref ui
660 */
661#ifndef BDMLIB
662#define UIREGISTER2(class_name, temp_name) static bdm::ParticularUI<class_name<temp_name> > UI##class_name##_##temp_name( QUOTEME(class_name<temp_name>) )
663#else
664#define UIREGISTER2(class_name,temp_name)
665#endif
666
667#endif // #ifndef USER_INFO_H
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