#include "bdmroot.h" //! Space of basic BDM structures namespace bdm { void UI_DBG (const Setting &S, const string &spc, ostream &out =cout) { const char *Name=S.getName(); if ( Name!=NULL ) { out << spc << std::string ( Name ); }; Setting::Type T=S.getType(); switch ( T ) { case Setting::TypeArray: out << endl; for ( int i=0; i