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doc - extensions
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1 | /*! |
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2 | \page devguide_cpp BDM Development - your first bdm application in C++ |
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3 | |
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4 | In principle, BDM is just another library which you can use in a standard way. |
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5 | To ease the learning curve for newcommers, we provide the following starting application: |
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6 | |
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7 | The application itself is in directory applications/example_application |
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8 | Where the following files are provided: |
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9 | |
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10 | - <b>example_lib.[h,cpp]</b> files in which your extensions of BDM classes are defined. |
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11 | - <b>example_main.cpp</b> the main application which calls routines from library example_lib |
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12 | - <b>CMakeList.txt</b> which contains information for cmake how to build the example_lib library and link it with tha main application |
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13 | |
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14 | To build the application, you need to use Cmake: |
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15 | In Linux: |
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16 | \code |
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17 | $ cd path_to_example_application/ |
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18 | $ cmake . |
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19 | $ make |
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20 | \endcode |
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21 | In windows and Mac: |
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22 | - Open CMake GUI and fill the path_to_example_application in both fields for paths |
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23 | - click Configure, pick your development environment (e.g. VisualStudio 2010) |
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24 | - click Generate, which will create project file for your environment (e.g. example_application.sln for VS10) |
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25 | - open the created file and press build |
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26 | |
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27 | Where to go next: |
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28 | - see trivial examples in library/tests/tutorial/arx_simple.cpp and kalman_simple.cpp. |
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29 | - in directory applications/bdmtoolbox/mex are examples of more advanced applications using the root classes of BDM. |
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32 | |
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33 | */ |
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