#define BDMLIB #include "mat_checks.h" #include "design/ctrlbase.h" using namespace bdm; TEST(test_LQG) { LQG reg; shared_ptr > stsp=new StateSpace; // 2 x 1 x 1 stsp-> set_parameters(eye(2), ones(2,1), ones(1,2), ones(1,1), /* Q,R */ eye(2), eye(1)); reg.set_system(stsp); // A, B, C reg.set_control_parameters(eye(1), eye(1), vec_1(1.0), 6); //Qy, Qu, horizon reg.redesign(); double reg_apply=reg.apply("0.5, 1.1","0.0")(0); /*convert vec to double*/ CHECK_CLOSE(reg_apply, -0.248528137234392, 0.0001); } TEST(test_to_state) { mlnorm ml; mat A="1.1, 2.3"; ml.set_parameters(A, vec_1(1.3), eye(1)); RV yr=RV("y",1); RV ur=RV("u",1); ml.set_rv(yr); yr.t_plus(-1); ml.set_rvc(concat(yr, ur)); shared_ptr Stsp=new StateCanonical; Stsp->connect_mlnorm(ml); /* results from [A,B,C,D]=tf2ss([2.3 0],[1 -1.1]) */ CHECK_CLOSE_EX(Stsp->_A().get_row(0), vec("1.1"), 0.0001); CHECK_CLOSE_EX(Stsp->_C().get_row(0), vec("2.53"), 0.0001); CHECK_CLOSE_EX(Stsp->_D().get_row(0), vec("2.30"), 0.0001); }