#include "square_mat_point.h" #include "base/user_info.h" using bdm::UI; void square_mat_point::from_setting ( const Setting &set ) { UI::get ( matrix, set, "matrix", UI::compulsory ); UI::get ( vector, set, "vector", UI::compulsory ); UI::get ( scalar, set, "scalar", UI::compulsory ); } void square_mat_point::to_setting ( Setting &set ) const { Setting &number_setting = set.add ( "scalar", Setting::TypeFloat ); number_setting = scalar; UI::save ( vector, set, "vector" ); UI::save ( matrix, set, "matrix" ); }