#include "square_mat_point.h" #include "base/user_info.h" using bdm::UI; void square_mat_point::from_setting(const Setting &set) { UI::get(matrix, set, "matrix"); UI::get(vector, set, "vector"); UI::get(scalar, set, "scalar"); } void square_mat_point::to_setting(Setting &set) const { Setting &number_setting = set.add("scalar", Setting::TypeFloat); number_setting = scalar; UI::save(vector, set, "vector"); UI::save(matrix, set, "matrix"); }