#ifndef UNITTEST_TESTRUNNER_H
#define UNITTEST_TESTRUNNER_H

#include "Test.h"
#include "TestList.h"
#include "CurrentTest.h"

namespace UnitTest {

class TestReporter;
class TestResults;
class Timer;

int RunAllTests();

struct True {
	bool operator() ( const Test* const ) const {
		return true;
	}
};

class TestRunner {
public:
	explicit TestRunner ( TestReporter& reporter );
	~TestRunner();

	template <class Predicate>
	int RunTestsIf ( TestList const& list, char const* suiteName,
	                 const Predicate& predicate, int maxTestTimeInMs ) const {
		Test* curTest = list.GetHead();

		while ( curTest != 0 ) {
			if ( IsTestInSuite ( curTest, suiteName ) && predicate ( curTest ) ) {
				ClearEnvironment();
				RunTest ( m_result, curTest, maxTestTimeInMs );
			}


			curTest = curTest->next;
		}

		return Finish();
	}

private:
	TestReporter* m_reporter;
	TestResults* m_result;
	Timer* m_timer;

	int Finish() const;
	bool IsTestInSuite ( const Test* const curTest, char const* suiteName ) const;
	void RunTest ( TestResults* const result, Test* const curTest, int const maxTestTimeInMs ) const;
	void ClearEnvironment() const;
};

}

#endif
