#include <user_info.h>
Classes | |
class | MappedUI |
Static Public Member Functions | |
Initialization of classes | |
template<class T > | |
static T * | build (const Setting &element, const string &name) |
The new instance of type T* is constructed and initialized with values stored in the Setting element[name]. | |
template<class T > | |
static T * | build (const Setting &element, const int index) |
The new instance of type T* is constructed and initialized with values stored in the Setting element[index]. | |
template<class T > | |
static T * | build (const Setting &element) |
The new instance of type T* is constructed and initialized with values stored in the Setting element. | |
Initialization of structures | |
The type T has to be int, double, string, vec, ivec or mat. | |
template<class T > | |
static void | get (T &instance, const Setting &element, const string &name) |
The existing instance of type T is initialized with values stored in the Setting element[name]. | |
template<class T > | |
static void | get (T &instance, const Setting &element, const int index) |
The existing instance of type T is initialized with values stored in the Setting element[index]. | |
template<class T > | |
static void | get (T &instance, const Setting &element) |
The existing instance of type T is initialized with values stored in the Setting element directly. | |
Initialization of arrays Array<T> | |
template<class T > | |
static void | get (Array< T > &array_to_load, const Setting &element, const string &name) |
The existing array of type T is initialized with values stored in the Setting element[name]. | |
template<class T > | |
static void | get (Array< T > &array_to_load, const Setting &element, const int index) |
The existing array of type T is initialized with values stored in the Setting element[index]. | |
template<class T > | |
static void | get (Array< T > &array_to_load, const Setting &element) |
The existing array of type T is initialized with values stored in the Setting element. | |
Serialization of objects and structures into a new Setting | |
The new child Setting can be accessed either by its name - if some name is passed as a parameter - or by its integer index. In that case, the new element is added at the very end of the current list of child Settings. | |
template<class T > | |
static void | save (const T *const instance, Setting &element, const string &name="") |
A root descendant instance is stored in the new child Setting appended to the passed element. | |
template<class T > | |
static void | save (const Array< T > &array_to_save, Setting &element, const string &name="") |
An Array<T> instance is stored in the new child Setting appended to the passed element. | |
static void | save (const mat &matrix, Setting &element, const string &name="") |
A matrix(of type mat) is stored in the new child Setting appended to the passed element. | |
static void | save (const ivec &vec, Setting &element, const string &name="") |
An integer vector (of type ivec) is stored in the new child Setting appended to the passed element. | |
static void | save (const vec &vector, Setting &element, const string &name="") |
A double vector (of type vec) is stored in the new child Setting appended to the passed element. | |
static void | save (const string &str, Setting &element, const string &name="") |
A string is stored in the new child Setting appended to the passed element. | |
static void | save (const int &integer, Setting &element, const string &name="") |
An integer is stored in the new child Setting appended to the passed element. | |
static void | save (const double &real, Setting &element, const string &name="") |
A double is stored in the new child Setting appended to the passed element. | |
Protected Member Functions | |
UI (const string &class_name, const type_info *const class_type_info) | |
Default constructor for internal use only, see. |
This class exists mainly to allow pointers to its templated descendant ParticularUI<T>. Next, it collects all the auxiliary functions useful to prepare some concret user-infos, see static methods 'build', 'get' and 'save'.
bdm::UI::UI | ( | const string & | class_name, | |
const type_info *const | class_type_info | |||
) | [inline, protected] |
Default constructor for internal use only, see.