, including all inherited members.
build(const Setting &element, const string &name, SettingPresence settingPresence=optional) | bdm::UI | [inline, private, static] |
build(const Setting &element, const int index, SettingPresence settingPresence=optional) | bdm::UI | [inline, private, static] |
compulsory enum value (defined in bdm::UI) | bdm::UI | [private] |
get(T &instance, const Setting &element, const string &name, SettingPresence settingPresence=optional) | bdm::UI | [inline, private, static] |
get(T &instance, const Setting &element, const int index, SettingPresence settingPresence=optional) | bdm::UI | [inline, private, static] |
get(T &instance, const Setting &element) | bdm::UI | [inline, private, static] |
get(Array< T > &array_to_load, const Setting &element, const string &name, SettingPresence settingPresence=optional) | bdm::UI | [inline, private, static] |
get(Array< T > &array_to_load, const Setting &element, const int index, SettingPresence settingPresence=optional) | bdm::UI | [inline, private, static] |
get(Array< T > &array_to_load, const Setting &element) | bdm::UI | [inline, private, static] |
new_instance() const | bdm::ParticularUI< T > | [inline, virtual] |
optional enum value (defined in bdm::UI) | bdm::UI | [private] |
ParticularUI(const string &class_name) | bdm::ParticularUI< T > | [inline] |
save(const T *const instance, Setting &element, const string &name="") | bdm::UI | [inline, private, static] |
save(const shared_ptr< T > &instance, Setting &element, const string &name="") (defined in bdm::UI) | bdm::UI | [inline, private, static] |
save(const Array< T > &array_to_save, Setting &element, const string &name="") | bdm::UI | [inline, private, static] |
save(const mat &matrix, Setting &element, const string &name="") | bdm::UI | [private, static] |
save(const ivec &vec, Setting &element, const string &name="") | bdm::UI | [private, static] |
save(const vec &vector, Setting &element, const string &name="") | bdm::UI | [private, static] |
save(const string &str, Setting &element, const string &name="") | bdm::UI | [private, static] |
save(const int &integer, Setting &element, const string &name="") | bdm::UI | [private, static] |
save(const double &real, Setting &element, const string &name="") | bdm::UI | [private, static] |
SettingPresence enum name | bdm::UI | [private] |
UI(const string &class_name, const type_info *const class_type_info) | bdm::UI | [inline, private] |